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Old Jun 28, 2005, 05:42 AM // 05:42   #101
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Quote:
Originally Posted by Mormegil
Even in PvE you'll find monk templates.

1- Noob Healer (opposite of the boon healer).

This guy will overheal you in the first ten seconds of the fight to show he's good. You'll lose 20 life and be healed for 80-100 hp every time. The problem is, he'll run out of mana sooner or later. When that happens, your whole group will be gang-banged horribly, and no-one will ever know what happened, because the monk will come up with something like "I was backfired", "cant stand those friggin mesmers" and so on.

2- Protozoic Monk

This guy just discovered that protecting others is a noble task and its darn cool as well. He'll cast random prot spells here and there, doesnt matter if you're actually fighting or you're up a hill, calm and relaxed, wanding the enemy, while the Ele is being raped.

3- The Professional

This man immediately becomes the grp leader. He calls targets, he points you in the right direction and, while fighting, he gives you useless info on monsters while bragging about his legendary deeds in PvE/PvP. His nemesis are the "guild mates": mysterious and powerful guys who, apparently, always need the IMMEDIATE help of the Professional while he's about to finish a 40min+ quest with your group. Needless to say, the Professional won't give a damn about your wasted time.
Actually it's ok to heal straightaway as long as you don't overheal. You don't waste a heal other when someone loses a tiny bit of health. But perhaps a signet of devotion(no energy used) is ok or an orision of healing. You don't always have to wait until the character is at say 50% health to start healing, because by then it might be too late.
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Old Jun 28, 2005, 06:03 AM // 06:03   #102
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I have a primary monk and for most of the time for trips to UW/Fiss. I take charge - I recruit, I order around and make sure verybody knows what they are doing. Sometimes, rushers are not only warriors, Eles do rush too - I have an ele myself - some spells are pretty close range. My take on this for a good healing Monk you need 16 healing, 12 or 13 divine and the rest in protection for emergency.

I have cleared out Fiss 3 times - My group strategy

2 monks, healing and protect
3 warriors
3 eles, 1 air, 2 fire / or 1 blood necro

But no matter what the built, you need people that listen - most do not so sometimes as a monk, I LET THEM DIE to stop them from rushing the next time - it works, so try it monks.

As a matter of fact, I heal for 300+ but I only start healing people when their health falls below 50% if above that - I will put healing breeeze.

- Healing Breeze
- Orison of Healing
- Word of Healing
- Heal other
- Group heal (Castes CLUSTER healing) / healing seed
- Resurrect (rebirth isn't that practical at times...but then again have the other monk bring the other spell)
- Vital blessing
- Mend Ailment

Most importanly as a healing monk, I heal casters, the protection monk heal casters and watch out for my back.

~ Peace ~
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Old Jun 28, 2005, 07:00 AM // 07:00   #103
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My big thing had been and probably will continue to be the way people don't trust us. If you are a warrior, don't run back towards the casters when you get to half health. At level 20 most monks can drop a heal on you that will give you back half your hp.

Also I wish more whatever/monks would equip Mend Ailment as half the time at lower levels my energy gets depleted stopping bleeding or poison or both.
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Old Jun 28, 2005, 07:39 AM // 07:39   #104
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The Healer's Song
Quote:
It's a dirty job
But somebody's got to do it
Better get to it
Somebody's gotta do it
Whatever it takes, whatever it takes
Any work at all
Is better than none
Better buckle down to it
Gotta get the job done
Gotta earn my pay... I gotta earn my pay

I can't wait around on the lottery
And there ain't no millionaires
Lookin' for me

And somebody's gotta do it, do it
Somebody's gotta do it, do it
Somebody's gotta do it, do it
Somebody

I can think of better things
I'd rather do
I might get lucky
And I'm hopin' to
But until I do
I gotta compromise
The job ain't much
But at least it's mine
It beats standin'
In the unemployment line
Put pride aside
And I'll improvise

Even if I do get a better job
Somebody else
Has gotta fill my spot

Somebody's gotta do it, do it
Somebody's gotta do it, do it
Somebody's gotta do it, do it
Somebody
Somebody
Somebody's gotta do it, do it
Somebody's gotta do it, do it
It's a dirty job
It's a low-down dirty job
Somebody

Even if the rules are too hard to follow
Even when pride is too hard to swallow
It's another day so it's another dollar
That's what it's all about, Oh

It's a dirty job
But somebody's got to do it
Better get to it
Somebody's gotta do it
Whatever it takes
Gotta keep the faith
Any work at all
Is better than none
Better buckle down to it
Gotta get the job done
Gotta earn my way
And it's a workin' day

The job ain't much
But at least it's mine
It beats standin'
In the unemployment line

Somebody's gotta do it, do it
Somebody's gotta do it, do it
Somebody's gotta do it, do it
Somebody
Somebody
It's a dirty job
Somebody's gotta do this low-down dirty job
Somebody
It's a dirty job, it's a dirty job
It's a low-down dirty job
Somebody
Somebody
Somebody
'nuf said.

Tetris L
Dedicated Healer
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Old Jun 28, 2005, 07:52 AM // 07:52   #105
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Quote:
Originally Posted by Minwanabi
Haha, sorry about your problems, and I can commiserate a little, but that's definitely going to be my response next time I see that. Whether I'm the monk or not, if I see anyone say Heal Plz, I'm going to say Axe Plz every 1.33 seconds until I'm seriously annoying/bored =P
Good idea. I will follow in your footsteps.
(I play a Mo/W now, ignore the whole R/Mo on the left =P)
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Old Jun 28, 2005, 07:57 AM // 07:57   #106
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Quote:
Originally Posted by Dralon
If I see a group requiring a 2nd monk, I know I do not want to be part of that group, because they obviously don't know what they are doing, but rushing in and hope enough healing saves them. I agree. No mission in game requires 2 monk. And I can count on one hand the number of missions before the ring of fire I couldn't run with just the npc healer.
I don't understand this logic. I never see people complain about 2 warriors or 2 Elementalists. Why does haveing 2 Monks mean that the monks are idiots? This also implys that all monks should be healing monks. As my monk uses protection spells I usually have to have a healer around. The healer doesn't have to be a monk, but it's usually the best choice. (hell I did dunes with a warrior that was casting healing breeze when needed)
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Old Jun 28, 2005, 08:05 AM // 08:05   #107
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Quote:
Originally Posted by raptor-razor
I did and completed Thunderhead keep as the sole monk in a team of 8 (no henchie monks)... and by the time we ended up in ember light camp, no one had even acknowledged, much less thanked me for the healing. This, after I was forced to run back and forth between the two doors because the team split into two.

Why would anyone want to be a monk?
Why should they thank you. "Thank you monk for doing your job"
I never see people say "wow nice tanking warrior" "That was an awesome job nuking Elementalist!!!!" "Thanks Ranger for shooting arrows at the enemys"

Monks don't need any special treatment. Just the same respect that you would give anyone else.
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Old Jun 28, 2005, 08:10 AM // 08:10   #108
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Quote:
Originally Posted by Dralon
If I see a group requiring a 2nd monk, I know I do not want to be part of that group, because they obviously don't know what they are doing, but rushing in and hope enough healing saves them. I agree. No mission in game requires 2 monk. And I can count on one hand the number of missions before the ring of fire I couldn't run with just the npc healer.
Protection is very nice in all cases. The best time I had in tombs was my invincible monk. I had 10 HP and was compleatly immune to all damage. I never died and had the whole other team concentrating on me as I was the resser. They could just never figure out how to kill me.

If you are wondering how I did this it was simple. Attributes 16 Protection 15 Healing divine favor as high as it could get with a sup rune on it. And skills I used Protective spirit, mending, and spellbreaker. I healed faster than I could be hit. Spells that should be doing 100+ damage did only 1 which mending nicely healed before any one else could hurt me. Spell breaker was to stop the protections from being stripped away (granted most teams we played had no people with enchantment stripping). It was great all these people were accusing me of cheating. I want to try this with a team of 8 monks like me. Just have us all use our smiting rods on the other teams players and never die.
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Old Jun 28, 2005, 08:37 AM // 08:37   #109
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Quote:
Originally Posted by EmperorTippy
Protection is very nice in all cases. The best time I had in tombs was my invincible monk. I had 10 HP and was compleatly immune to all damage. I never died and had the whole other team concentrating on me as I was the resser. They could just never figure out how to kill me.
I would have used DOT to do it...poison, life drain etc. hehe
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Old Jun 28, 2005, 08:38 AM // 08:38   #110
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Quote:
Originally Posted by Fantras
.... which is why I charge to be in groups. Ok, I am kidding.
i might start doing just that. i rarely farm so I could use a few extra bucks
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Old Jun 28, 2005, 08:52 AM // 08:52   #111
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Quote:
Originally Posted by MaglorD
I would have used DOT to do it...poison, life drain etc. hehe
I had remove conditon and remove hexes skills and spellbreaker plus the rest of the team to take em away. And I had plague touch from my necro half for the poision or bleeding or whatever other conditions you want to place on me.
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Old Jun 28, 2005, 09:19 AM // 09:19   #112
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Never said a secondary monk is EQUAL to a primary monk. I *do* say that a group in PvE mostly doesn't need a primary, a secondary is just as good - IF 2 things are followed:
a) the secondary monk understands that his job is HEALING and does THAT first, then unleash primary class in the pauses (if he's ele/mo, don't. keep the mana)
b) the secondary monk's skill selection and attributes are designed to ALLOW him to work as a healer.
Then, of course a primary healer monk with divine favour and healing is going to be definitely better. But for most PvE... with the amount of stuff that dies around I'm (ne/mo) gonna be healing a lot longer than any monk, me thinks.

Also, I've never said (or thought for what is worth) that monks are all elites. There ARE inexperienced or just plain bad monks. About as many as there are bad warriors, eles, mesmers, necros, and rangers. The difference, though, is that one bad warrior can be made up for by the rest of the group, while the monk's skills are unique in nature. One bad monk in a group means there's no good monk in the group, most of the times.
GW is very similar to a competitive mud I've been playing at for years. The groups are similar, roles are similar, and the monk's job is almost the same. I know what I'm doing - althouhg I have to learn how to do it right in GW. But I'm not going to group with anyone abusive TWICE. First time I get you through the mission at my best, second time it's you or me. THAT simple.

It's not that I need respect. It's just that I want to have fun... and I'm not going to stay and receive insults for the idiocy of others. First time you're being stupid, I warn you. Second time, I let you die. You insult me, I take off (missions excluded, those I take to the end - and then take off).
IMNERHO.
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Old Jun 28, 2005, 09:28 AM // 09:28   #113
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Quote:
Originally Posted by Calimar
Never said a secondary monk is EQUAL to a primary monk. I *do* say that a group in PvE mostly doesn't need a primary, a secondary is just as good - IF 2 things are followed:
a) the secondary monk understands that his job is HEALING and does THAT first, then unleash primary class in the pauses (if he's ele/mo, don't. keep the mana)
b) the secondary monk's skill selection and attributes are designed to ALLOW him to work as a healer.
Then, of course a primary healer monk with divine favour and healing is going to be definitely better. But for most PvE... with the amount of stuff that dies around I'm (ne/mo) gonna be healing a lot longer than any monk, me thinks.

Also, I've never said (or thought for what is worth) that monks are all elites. There ARE inexperienced or just plain bad monks. About as many as there are bad warriors, eles, mesmers, necros, and rangers. The difference, though, is that one bad warrior can be made up for by the rest of the group, while the monk's skills are unique in nature. One bad monk in a group means there's no good monk in the group, most of the times.
GW is very similar to a competitive mud I've been playing at for years. The groups are similar, roles are similar, and the monk's job is almost the same. I know what I'm doing - althouhg I have to learn how to do it right in GW. But I'm not going to group with anyone abusive TWICE. First time I get you through the mission at my best, second time it's you or me. THAT simple.

It's not that I need respect. It's just that I want to have fun... and I'm not going to stay and receive insults for the idiocy of others. First time you're being stupid, I warn you. Second time, I let you die. You insult me, I take off (missions excluded, those I take to the end - and then take off).
IMNERHO.
No don't run give em heart attacks at random times. We were giving a leash lets use it. Bring that Unyielding Aura it controls all idiots and people who insult or are annoying.

As for any secondary monk being able to equal a monk for healing power. A E/Mo with 12 healing and using all healing skills can equal all monks for healing power except a monk with 12+ healing and 12+ divine favor.
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Old Jun 28, 2005, 12:37 PM // 12:37   #114
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While I appreciate healing E/Mos when I'm a Monk(any & all help is appreciated) there is not a single E/Mo that I have encountered that is as effective as I am. Not once in all my game time have I come across a healing E/Mo that was effective as my Healer.

E/Mo's may be healers but they can never be Healers. They are a good support healer & if they are on the right team, a team that is filled with competent ppl, then yea they may be all that is needed, but most groups aren't competent. Most groups are 50% or more tards so using a E/Mo is not something I would recommened for the average pug game. Healer Monks are Idiot Insurance I guess.
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Old Jun 28, 2005, 12:49 PM // 12:49   #115
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With a good group in PvE an E/Mo is more than suffient but in PvP they are much better utilized doing other things. As for idiot insurance use that Unyielding Aura it sure stops idiots quick.
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Old Jun 28, 2005, 01:42 PM // 13:42   #116
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To me a monk is the hardest class to have fun with. Not only does it get boring watching the life bars, but you'll usually be the first one they blame if something goes wrong. Out of all the classes a monk has the most responsibility. I don't expect a thank you but it's really nice to hear it.

I have left two teams before. One was in The Wilds with a group that insulted me for not wanting to carry the seed for bonus, making the monsters target me. "Make the monk carry it. All they do is stand back and heal." Pfft.

Second time was in the Fissure. After we entered I realized the leader's name was Mastor Batorr or something, but despite that I still stuck with them for 3 hours. There were many small annoyances - over and over. Ele acting like tank, people going afk often and for long periods of time, rushing from mob to mob, etc. The group was so busy chatting during a fight they didn't see another mob approaching on the map. To be a good healer I need to devote my full attention to a fight. I expect everyone else to do the same. Save the chatter for inbetween fights. Not everyone had a res signet and with two people alive I went ahead back to town. One of them whispered me an insult and then immediately put me on ignore. -_- Not sure what the big deal was. No one agreed on a time limit before entering and despite their making my job harder I stuck with them for 3 hours, maybe a little longer. I guess I should have said something before leaving, but I was hungry and by then I was quite agitated.
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Old Jun 28, 2005, 03:51 PM // 15:51   #117
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Quote:
Originally Posted by BladeX3I
Why should they thank you. "Thank you monk for doing your job"
I never see people say "wow nice tanking warrior" "That was an awesome job nuking Elementalist!!!!" "Thanks Ranger for shooting arrows at the enemys"

Monks don't need any special treatment. Just the same respect that you would give anyone else.
Bullpucky. I say that all the time. As a monk, a great tank job, bottlenecking the enemy is awesome.... and I let them know it. Well timed firestorm can WIN missions. WEll of Blood or a well-timed energy infusion from a Necro can mean the difference between life and death. When a spellcaster can't get a skill off becasue the ranger is bothering the crap out of them... I know it.. and I say 'great job".

I've said it before, say it again. GW is karmic. Treat folks like you want to be treated. I like getting feedback, both good and CONSTRUCTIVE critiques. I've noticed that in my teams, and I'm very rarely leading, a kind word or two really cements the PUG a lot stronger.

Then when things go bad, and they will... and ambush, a blinking...someone(s) die, the good will generated smooths over the rough spots.
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Old Jun 28, 2005, 04:53 PM // 16:53   #118
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[QUOTE=Storn]Bullpucky.

Treat folks like you want to be treated. I like getting feedback, both good and CONSTRUCTIVE critiques. I've noticed that in my teams, and I'm very rarely leading, a kind word or two really cements the PUG a lot stronger.[QUOTE]

BullPucky? That made me laugh man.

I agree with you that people should give more positive feedback. But you should never expect it.
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Old Jun 28, 2005, 05:43 PM // 17:43   #119
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Originally Posted by Jimbodan
One more thing that bugs me is groups that don't let the tank aggro things. It seems everyone just HAS to get that first shot off on that big mob, like it's some mark of honor or something, of course the mob usually heads straight for the idiot mesmer/ranger/elementalist that fired and runs right past the tank.

It's much easier for me to heal 2-3 tanks taking all the damage then it is for me to try and heal the idiot caster being ganged up on. Of course the caster never tries to dump the enemy off on the warriors they either run (more often then not right to me, thus dumping the enemy on me. Thanks alot.) out of healing range or right into another group of enemies or else just sit there and get pounded on.
I've had these same problems also. And this situation is glaringly proven especially in Fissure of Woe/Underworld.

Dumping off a mob chasing you to a tank doesn't take a whole lot of brain power to figure out. But that idiot either runs far, far away out of heal range and then agros even more mobs and then decides he/she needs a heal and brings all the mobs back to the - you guessed it - monk.

Another pet peeve I have with some warriors is charging far up ahead and letting mobs get through to the casters/healers behind. To heal an idiot like this means the monk has to run through the other mobs that the warrior let through. Why can't tanks just form a wall around the casters?

A good tactic is for the entire party to move together as one and kill the closest mob. Then move on to the next. Rinse and repeat. But noooooo, some idiots actually like to spread out and chase a mob and kill it solo.
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Old Jun 28, 2005, 06:43 PM // 18:43   #120
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Quote:
Originally Posted by MaglorD
Actually it's ok to heal straightaway as long as you don't overheal. You don't waste a heal other when someone loses a tiny bit of health. But perhaps a signet of devotion(no energy used) is ok or an orision of healing. You don't always have to wait until the character is at say 50% health to start healing, because by then it might be too late.
One of the most important abilities for a monk is energy management.

When the battle begins, your 4 pips of energy regen aren't doing anything, assuming you are full of energy. So cast something.
Healing breeze on the warrior or something. Or a protection spell, if you have one.

10 energy down, your pips start working, the warrior is not an issue for ten seconds (provides he's not gettin ganked by 7 ataxes ), and by the time it's finished your energy is almost back up to full.

I often see monks waiting until someone is at <50% health so that their heal is being used optimally.
Ofcourse, while this happens, three other members are also being clubbed to <50%, and all of a sudden, the monk has 3 seconds to heal four people back from the brink of death. It would be far better to have used one heal less efficiently and then have more time to deal with the other people who are taking damage.

Manage your energy pips and distribute your healing. Healing breeze is an awesome spell once your heal is high enough, it literally makes it so you don't have to worry about a character for about 10-15 seconds (really drastic circumstances excluded).

If someone is hurt not too badly, but you know he'll need attention in ten seconds or so, but also two guys are demanding more of your attention, cast a low cost heal on the first person so you can stop worrying about him for awhile, then focus on the two who are in trouble.

ALWAYS remember who you have healing breeze on. Nothing worse than wasting 10 energy for a heal other on someone who would've breezed back to life.

If you have 2 healing monks, agree between the two of you who watches who. Divide the party up in half, this makes it far easier to watch, AND you avoid the super irritating 10 energy heal on someone who gets fully healed by the other monk 0.001 seconds before your heal hits him.
Only deviate from this plan if you're in trouble, and preferably, have some sort of signal to indicate to the other monk that you need help with someone. (ctrl clicking a heal on someone, for example).

Creston
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